The following examples demonstrate my foley skills, some of them are pure foley tracks without dialogue, sfx and ambiances, and others show the context, too.
I had to deliver fine, realistic “feature film like” foley for this project. I also recorded sfx and ambiences to it and made a premix of them:
An animation, where a cartoonish flavour was needed with exaggerated sound effects (An I also composed the music of it :)
A international project, where I had to deliver hyperreal foley to cover all the fine nuances of the picture:
It was an amazing job to record and mix the foley of this beautiful movie:
I used heavy boots, heavy leather cloths and combined them with additional sfx in this film:
It was quite a long time till I have found the right material to mimic a nasty bug’s move… (gel ball, straw, and lot of post eq)
I had to deliver M and E international tracks, so all the scenes where dialogue were had to be replaced with foley and sfx.
Animation sound design is always a good task, especially when it is about creating unreal, fictive sounds, which only refer to the existing ones.
A good job to create foley for little creatures, particularly for paper ones…
The production sound was totally unusable, so I had to create all the sounds from scratch.